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    Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning

    Yayınevi : Akademisyen Kitabevi
    ISBN :9786257106719
    Sayfa Sayısı :83
    Baskı Sayısı :1
    Ebatlar :13.5x21 cm
    Basım Yılı :2020
    212,50 ₺
    180,62 ₺
    Tahmini Kargoya Veriliş Zamanı: 2-4 iş günü içerisinde tedarik edilip kargoya verilecektir.

    1. Chapter
    Introduction
    2. Chapter
    Virtual Reality
    2.1. Concept of Virtual Reality
    2.2. Historical Development of Virtual Reality
    2.3. Virtual Reality System
    2.3.1. Classification of Virtual Reality Systems
    2.3.1.1. Fully-Immersive Systems
    2.3.1.1.1. HTC VIVE
    2.3.1.2. Semi-Immersive Systems
    2.3.1.3. Non-Immersive Systems
    2.3.1.4. Virtual Reality Headsets
    2.3.1.4.1. Head-Mounted Display Headsets (HMD)
    2.3.1.4.2. Mobile Based Virtual Reality
    2.4. Virtual Reality and Learning
    2.4.1. Advantages of Virtual Reality in Education
    2.4.1.5. Realism
    2.4.1.6. Entertainment
    2.4.1.7. Motivation
    2.4.1.8. Effectiveness
    2.4.1.9. Practicality
    2.4.1.10. Opportunity to Repeat
    2.4.1.11. Instructive
    2.4.1.12. Time
    2.4.1.13. Variation
    2.4.1.14. Experience
    2.4.1.15. Place
    2.5. Virtual Reality and Physical Activity
    2.6. Studies on Virtual Reality
    2.7. Virtual Reality and Learning Theories
    2.8. Virtual Reality and Constructivism
    2.9. Instructional Design
    2.9.1. Instructional Design Models
    2.9.1.1. Dick and Carey Model
    2.9.1.2. Hannafin and Peck Model
    2.9.1.3. Knirk and Gustafson Model
    2.9.1.4. Jerrold Kemp Model
    2.9.1.5. Gerleach and Ely Model
    2.9.1.6. Rapid Prototype Model
    2.9.1.7. Romiszowski Model
    2.9.1.8. Syracuse Model
    2.9.1.9. Diamond Model
    2.9.1.10. Gagne, Briggs and Wager Model
    2.9.2. Virtual Reality and Instructional Design Models
    2.9.2.1. Chen’s Model
    2.9.2.2. Hanson and Shelton’s Model
    2.9.2.3. Goodwin et al. Instructional Design Model
    2.9.2.4. Instructional Design Model of Salzman
    2.9.2.5. Lee and Dalgarno’s 3D Virtual Learning
    Environment Model
    2.9.3. Instructional Design Conducted in the titled
    ‘Research of the Effectiveness of Virtual Reality
    Technology in Basic Technical Skill Learning: The Example
    of Table Tennis’ Doctoral Dissertation
    References

    1. Chapter
    Introduction
    2. Chapter
    Virtual Reality
    2.1. Concept of Virtual Reality
    2.2. Historical Development of Virtual Reality
    2.3. Virtual Reality System
    2.3.1. Classification of Virtual Reality Systems
    2.3.1.1. Fully-Immersive Systems
    2.3.1.1.1. HTC VIVE
    2.3.1.2. Semi-Immersive Systems
    2.3.1.3. Non-Immersive Systems
    2.3.1.4. Virtual Reality Headsets
    2.3.1.4.1. Head-Mounted Display Headsets (HMD)
    2.3.1.4.2. Mobile Based Virtual Reality
    2.4. Virtual Reality and Learning
    2.4.1. Advantages of Virtual Reality in Education
    2.4.1.5. Realism
    2.4.1.6. Entertainment
    2.4.1.7. Motivation
    2.4.1.8. Effectiveness
    2.4.1.9. Practicality
    2.4.1.10. Opportunity to Repeat
    2.4.1.11. Instructive
    2.4.1.12. Time
    2.4.1.13. Variation
    2.4.1.14. Experience
    2.4.1.15. Place
    2.5. Virtual Reality and Physical Activity
    2.6. Studies on Virtual Reality
    2.7. Virtual Reality and Learning Theories
    2.8. Virtual Reality and Constructivism
    2.9. Instructional Design
    2.9.1. Instructional Design Models
    2.9.1.1. Dick and Carey Model
    2.9.1.2. Hannafin and Peck Model
    2.9.1.3. Knirk and Gustafson Model
    2.9.1.4. Jerrold Kemp Model
    2.9.1.5. Gerleach and Ely Model
    2.9.1.6. Rapid Prototype Model
    2.9.1.7. Romiszowski Model
    2.9.1.8. Syracuse Model
    2.9.1.9. Diamond Model
    2.9.1.10. Gagne, Briggs and Wager Model
    2.9.2. Virtual Reality and Instructional Design Models
    2.9.2.1. Chen’s Model
    2.9.2.2. Hanson and Shelton’s Model
    2.9.2.3. Goodwin et al. Instructional Design Model
    2.9.2.4. Instructional Design Model of Salzman
    2.9.2.5. Lee and Dalgarno’s 3D Virtual Learning
    Environment Model
    2.9.3. Instructional Design Conducted in the titled
    ‘Research of the Effectiveness of Virtual Reality
    Technology in Basic Technical Skill Learning: The Example
    of Table Tennis’ Doctoral Dissertation
    References

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